Already, our text looks much better:
While you're welcome to get off the ride whenever you get a result you like, in this tutorial we're shooting for a more natural look, so let's grunge up our text a bit.
And that's that for our text. Thickening the outline and then blurring the face into it gives the text a soft darkening around the edges. Our next step is to make it look as though the glow from the background is bleeding around the edge of the text. We'll accomplish this by masking and comping a copy of the background over the text.
To cut a hole in the 'Glow' layer, we'll use a mask. Rather than drawing a shape mask by hand, we'll use an Image Mask. An Image Mask uses one image to mask off another. In this case, we'll use the text image to cut a hole in the Gradient generator inside the 'Glow' layer.
If you're wondering why you had to turn the 'Text' layer back on, it's because connecting an image to an Image Mask disables the image by default (you typically don't want the source for the mask obscuring the mask). In this instance, we did want to see the text, so we turned it back on. We also inverted the mask, because we didn't want a text-shaped hunk of the background, we wanted a text-shaped hole cut into it.
Having done all that, if you look at the result in the Canvas, you might notice that it doesn't really look any different. That's because we have one more step in our glow effect, and that's to blur the mask, allowing
And now we have some glow bleeding around the edge of the text. It's subtle, but it helps blend the text into the background. To get a better idea of the impact it has, try toggling on/off the 'Glow' layer.
For our final step, we'll add some noise to our project, giving it a little graininess.
Step 3, above, was needed because we want the noise to change on every frame, as film grain does, and the Noise generator does not automatically animate. Adding the Randomize parameter behavior sets a new random value for the noise seed, every frame. The Overlay blend mode makes our noise more apparent in the darker parts of the image, but less-so in the lighter parts.
And there you have our finished text project:
And if you render out the project, you should see something like this:
Here is a screenshot of the final Layers list order, in case you got off track:
And remember, like anything in Motion, with just a little tweaking you can create dramatically different looks. Try playing with, or disabling, the text face and outline gradients, or try adjusting the Extrude filter settings. Good luck and have fun!