While the replicator is a great tool for drawing lines, nothing makes a smoke trail quite like particles. In this tutorial, we'll cover how to create a particle system for a skywriting effect. Please note that the movies in this tutorial require Quicktime 7 to view.
The source for our smoke will be a simple circle shape, so let's get drawing!
With our source shape ready, we can go ahead and create our particle emitter.
If you go ahead and press Play, you'll see that the particles just sit there, because we set the emitter's speed to 0. Why? We want to move our emitter around and have the particles stay where they are emitted. Think of it as if you were carrying around a bucket of white paint with a hole in the bottom: as you walk around, you leave a trail of paint. If you stand still, the paint builds up where you're standing. So it's time for us to move the bucket, er...emitter around. We'll do this using the trusty Motion Path behavior.
Now that you have some animation set up for your emitter, go ahead and press Play:
You can see that the emitter follows along the motion path, dropping particles as it goes. The particle "chain" only gets so long, though, as the older particles start dying. Since you used the Motion Path behavior to create the animation, it's easy for you to tweak the path, and you can adjust the speed by changing the behavior's length.
It doesn't look too much like a skywriting smoke trail, though, so let's move on to some emitter styling...