In addition to geometric patterns like circles, waves and spirals, the replicator allows us to use an image's alpha as the pattern source. Combine this with a couple of filters, and we can generate some wild, organic type-treatments.
Please note that the movies in this tutorial require Quicktime 7 to view.
Our source image for the replicator will be a text object, so let's get that text in there!
Our Canvas should look like this:
With our text prepared, we can set it aside for later use.
The source for our replicator will be a feathered circle shape object.
Our completed shape will look something like this:
We're now ready to create our replicator. Instead of the standard geometric patterns (Rectangle, etc.), we will use the Image pattern. This option uses the alpha channel (the matte) of an image to create a stencil for the replicator points. In our case, we'll use the 'PAIN' text as the source image. Remember, the term 'image' can apply to the output of almost any object in Motion, so we could use text, shapes, footage, particles or even other layers or groups of layers as a source image.
We should now be seeing the word 'PAIN' spelled out by our replicator:
Please note that the random fill is truly random, so the points in your replicator may be located differently than the points in the screenshot. Press the 'Generate' button to get a new random seed, if you like.
The text object acts as a stencil for our replicator, telling it to only draw points within the solid areas of the text. Because an image may have a softer alpha, instead of the fairly solid and abrupt alpha of our text, the replicator gives you the Emission Alpha Cutoff control, which allows you to limit the points to specific areas of alpha transparency. Basically, the lower the value, the more points that get drawn. We want our text to be fairly solid, so as to be readable, so we want a low cutoff value. Setting it to 0% would ignore the alpha altogether, though, so we'll go just a notch above that.
A few more points have appeared, solidifying our text a bit. Now we're off to style our replicator...