The best feature of Motion is that it lets you play. And while playing (and having fun) you inevitably stumble across something that catches your eye, and you find yourself saying, "Hey, that looks cool!" This tutorial demonstrates how a simple combination of particles and a few filters can create a complex-looking, three-dimensional glow effect.
Please note that the movies in this tutorial require Quicktime 7 to view. This tutorial also uses the Insect Eye filter, which is a Motion 2 registration incentive download but is included in Motion 3.
On frame 150, your Canvas should now look something like this:
Our last few steps involve throwing a couple of filters on our particles, but before we move on, let's take a moment to talk about Fixed Resolution in 2D groups. By default, groups in Motion auto-size themselves to the size of their contents. To see this in action, select the parent group of the particle emitter and press the Play button. The bounding box of the group is constantly changing size as particles are born and die. This is great, because the contents of a group can move around or change size, and you're not constantly having to manually resize the group.
There are, however, times when you want the group size to stay fixed. For example, if you are applying a filter that has a centerpoint to an always-changing group, the centerpoint of the filter moves around. Enabling Fixed Resolution for a group turns off the auto-sizing and fixes it to the specified size, so filters that have centerpoints don't wiggle around.
And that's the key to our project. See you on page 2...