Particles are useful for more than just smoke and energy effects: they can also be used in the design of type treatments. This tutorial will show you one possible way to create a ghosting type effect. Remember, Motion is all about experimentation, so if you find yourself somewhere cool along the journey, feel free to wander and explore the possibilities.
Please note that the movies in this tutorial require Quicktime 7 to view.
Your Canvas should look like this:
Our next step is to turn the text into particles. By 'turn into particles', I mean that we will create a particle emitter that uses this text as its source.
Move the playhead (current time) to frame 30, and you should see something like this:
If you look at the Layers List in the Project view, you will see that a couple of new objects have been added to your project: the particle emitter and its child, the emitter cell. You will also notice that the PIZZA text object has been disabled. Motion does this as a little shortcut for you, so that the original text does not obscure your particles. The emitter cell refers to the original text, even though that text has been disabled, so if you make any changes to the text, you will see them reflected in the particles. Let's try that.
As you can see, the particles updated to reflect the change you made:
Press the Play button and view the animation. Leave Motion playing, as it will allow you to immediately see the results of your changes as we move forward.